Armor Class
16
Chainmail
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
WIS +2
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Understands the languages of its creator but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Great Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6+1) slashing damage
Description
The Armored Zombie wears chainmail and wields a great sword. It moves with a jerky gait, but appears more wary than your standard Zombie.
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Posted Mar 7, 2025It should be challenge 1