Medium Undead, Neutral Evil
Armor Class 16 Chainmail
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Skills Perception +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Great Sword. Melee Weapon Attack:  +3 to hit, reach 5 ft., one target. Hit: 8 (2d6+1) slashing damage

 

Description

The Armored Zombie wears chainmail and wields a great sword.  It moves with a jerky gait, but appears more wary than your standard Zombie.

Habitat: Urban

Hlethvagi

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