Tiny Beast, Unaligned
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft., Climb 20 ft.
STR
2 (-4)
DEX
11 (+0)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Stealth +2
Senses Darkvision 30 ft., Passive Perception 9
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Tongue Jab. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: if the target is Tiny or smaller, the target is considered grappled (escape DC 10) and can be dragged into the chameleon's space. Until this grapple ends, the chameleon can't use this action on another target.

Blend In. You can use your turn to change your skin color, so that it resembles whatever surface you are on. The surface can have multiple colors, but intricate patterns are lost. You gain +5 to stealth roles (or +2 on complicated surfaces like paintings) and become hidden. When you move onto a different looking surface, the effect stops. This ability does not work on opaque or see-through surfaces like glass.

Monster Tags: Misc Creature

LucienneF2002

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