Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Tongue Jab. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: if the target is Tiny or smaller, the target is considered grappled (escape DC 10) and can be dragged into the chameleon's space. Until this grapple ends, the chameleon can't use this action on another target.
Blend In. You can use your turn to change your skin color, so that it resembles whatever surface you are on. The surface can have multiple colors, but intricate patterns are lost. You gain +5 to stealth roles (or +2 on complicated surfaces like paintings) and become hidden. When you move onto a different looking surface, the effect stops. This ability does not work on opaque or see-through surfaces like glass.
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Posted Jul 16, 2022While I wrote that complex surfaces will generally lessen Blend In's effect to a +2 to stealth checks, it should be clear that it is up to the DM to determine how difficult a surface is to hide on, and to adjust this lessened value to be higher or lower accordingly.
Also, moving to a different surface does not have to be triggered by the chameleon itself, if the surface it is on becomes visibly different to the one it used Blend In on, it looses it's stealth bonus.