Medium Undead, Unaligned
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Acid, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Corrosive. Any nonmagical weapon made of metal or wood that hits the zombie corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Multiattack. The zombie attacks with both its breath and its bite.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 15ft., one target. Hit: 15 (1d6 + 1) piercing damage plus 4 (1d8) acid damage

Acid Breath (Recharge 5–6). The Zombie vomits acid in a 10ft cone. Each creature in that cone must make a DC 13 Dexterity saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.

Description

Acid Zombies resemble their regular counter parts but instead of dripping blood and gore they leak highly concentrated acid that was used in the revival process. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2019 2:14:18 PM
121
6
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JustATree123

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