Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Corrosive. Any nonmagical weapon made of metal or wood that hits the zombie corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.
Multiattack. The zombie attacks with both its breath and its bite.
Bite. Melee Weapon Attack: +3 to hit, reach 15ft., one target. Hit: 15 (1d6 + 1) piercing damage plus 4 (1d8) acid damage
Acid Breath (Recharge 5–6). The Zombie vomits acid in a 10ft cone. Each creature in that cone must make a DC 13 Dexterity saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.
Description
Acid Zombies resemble their regular counter parts but instead of dripping blood and gore they leak highly concentrated acid that was used in the revival process.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/13/2019 2:14:18 PM
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121
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6
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Coming Soon
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Looks great but i'm slightly confused about the 15ft reach of a bite attack.
Probably a bit late, but maybe a typo?