Abyssal takeover. if the abyssal crab rolls a nat20 it latches onto the face of something and is now in control of them
Regeneration. The abyssal crab gets 1D6 health every round
Infectious. If you leave an abyssal crab on you for more than 1 round you gain 1D8 poison
No eyes. The abyssal crab can't see but can sense life within a 10ft radius
Blood lust. If the abyssal crab does damage to you and draws blood every abyssal crab near gets +1D6 health
bite. The abyssal crab latches onto you and deals (1D6 piercing damage +2)
Call of the hive. It screeches and calls 2 other abyssal crabs
jump. the abyssal crab jumps at the enemy and latches (1d6 piercing)
bite. The abyssal crab latches onto you and deals (1D6 piercing damage +2)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A small fleshy oval-like body with no head or eyes, it moves on all 4's and its legs are razor sharp with the underside of its body a mouth with 3 rows of teeth.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Its not a headcrab Isaiah