Small swarm of Tiny beasts, Typically Chaotic Evil
Armor Class 12 natrual armour
Hit Points 16 (2d12 + 2)
Speed
STR
9 (-1)
DEX
13 (+1)
CON
7 (-2)
INT
2 (-4)
WIS
3 (-4)
CHA
5 (-3)
Saving Throws STR +1, DEX +3
Damage Vulnerabilities Fire, Radiant
Damage Resistances Necrotic, Psychic
Condition Immunities Blinded, Charmed, Unconscious
Senses Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Abyssal takeover. if the abyssal crab rolls a nat20 it latches onto the face of something and is now in control of them

Regeneration. The abyssal crab gets 1D6 health every round

Infectious. If you leave an abyssal crab on you for more than 1 round you gain 1D8 poison

No eyes. The abyssal crab can't see but can sense life within a 10ft radius 

Blood lust.  If the abyssal crab does damage to you and draws blood every abyssal crab near gets +1D6 health

Actions

bite. The abyssal crab latches onto you and deals (1D6 piercing damage +2)

Call of the hiveIt screeches and calls 2 other abyssal crabs

 

Bonus Actions

jump. the abyssal crab jumps at the enemy and latches (1d6 piercing)

Reactions

bite. The abyssal crab latches onto you and deals (1D6 piercing damage +2)

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small fleshy oval-like body with no head or eyes, it moves on all  4's and its legs are razor sharp with the underside of its body a mouth with 3 rows of teeth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

_BeaTheBard_

Comments

Posts Quoted:
Reply
Clear All Quotes