Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 Crystal Skin
Hit Points 40 (4d10)
Speed 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Absorption Crystals.  Evocation magic is nullified if it hits the crystal rams at the front of the goblin 

Actions

Unarmed. 1d10+Str, Reach, B

Ground Slam. targets in a 20ft radius must make a dex saving throw of 12 to avoid the shock wave. If failed targets take 1d8 force damage, and get knocked prone

Lunge.  Expend's all movement to lunge at the target, and knocks them prone, 1d10 b

Description

Giant crystal rams on the arms of the goblin making them walk forward with them like apes 

These goblins have been cursed by magical crystals that cause them to go insane, and develop crystals on their arms 

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2019 11:57:45 PM
17
0
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Coming Soon
4/3/2019 12:10:14 AM
11
0
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Coming Soon
4/3/2019 12:21:39 AM
20
0
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Coming Soon

Monster Tags: Goblinoid

Habitat: MountainUnderdark

Aljamur

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