Armor Class
16
Crystal Skin
Hit Points
40
(4d10)
Speed
20 ft.
STR
14
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +4
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Absorption Crystals. Evocation magic is nullified if it hits the crystal rams at the front of the goblin
Actions
Unarmed. 1d10+Str, Reach, B
Ground Slam. targets in a 20ft radius must make a dex saving throw of 12 to avoid the shock wave. If failed targets take 1d8 force damage, and get knocked prone
Lunge. Expend's all movement to lunge at the target, and knocks them prone, 1d10 b
Description
Giant crystal rams on the arms of the goblin making them walk forward with them like apes
These goblins have been cursed by magical crystals that cause them to go insane, and develop crystals on their arms
Previous Versions
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4/2/2019 11:57:45 PM
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4/3/2019 12:10:14 AM
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4/3/2019 12:21:39 AM
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Posted Aug 20, 2019Yo did you get this idea from Kanekuo too?
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Posted May 4, 2020I like the idea but mechanically, what does it add to it's attack roll? What does reach B mean in 5e terms? And with the lunge attack does that mean that it can do the lunge attack if it gives up it's movement or does it mean it has to move 20 ft before attacking to do the lunge attack?