Large Celestial (Angel), Lawful Good
Armor Class 16 Chain mail
Hit Points 97 (13d8 + 39)
Speed 30 ft., Fly 50 ft.
STR
15 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws WIS +4, CHA +4
Skills Perception +4
Damage Resistances Radiant
Condition Immunities Blinded, Charmed, Poisoned
Senses Passive Perception 14
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The archangel's spellcasting ability is Charisma (spell save DC 11). it can innately cast the following spells, requiring no material components:

At will: detect evil and good

1/day each protection from evil and good

Actions

Multiattack. The archangel makes two flail attacks.

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Light Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

 

Description

Archangels are the leaders of the angels. Not to be confused with Seraphims, which are the strongest form of angels. archangels are armored and have actual weapons. They can imbue their strikes with radiant damage as well.

 

Monster Tags: NPC

Habitat: Urban

Colin_Fearfire

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