Innate Spellcasting. The archangel's spellcasting ability is Charisma (spell save DC 11). it can innately cast the following spells, requiring no material components:
At will: detect evil and good
1/day each protection from evil and good
Multiattack. The archangel makes two flail attacks.
Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Light Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Description
Archangels are the leaders of the angels. Not to be confused with Seraphims, which are the strongest form of angels. archangels are armored and have actual weapons. They can imbue their strikes with radiant damage as well.
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Posted Dec 25, 2019This is heavily inspired by the persona 5's rendition of the archangel. It's meant to be a minion to fight, like 5 at a time. Maybe more alongside a Deva or Empyrean.
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Posted Dec 25, 2019Now, why are you fighting angels? Because the players want to play an evil "kill the angels" game. Or maybe the angels have fallen out of line.
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Posted Dec 25, 2019The flavor text isn't meant to be "leader of angels." they're more small infantry.