Large Construct, Neutral
Armor Class 16 (natural armor)
Hit Points 32 (4d10)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Cold
Damage Resistances Fire, Piercing, Slashing, Ranged Attacks
Damage Immunities Lightning, Necrotic, Poison
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Spinning Blades. Whenever the golem takes damage from melee attacks the attacker makes a DC 14 Dex saving throw or take [roll]2d6[/roll] slashing damage on a failure, half that on a success.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Blade Swing. Melee Weapon Attack: [roll]1d20+6[/roll] On Hit [roll]4d6+6[/roll] slashing damage

Bonus Actions

Spinning blades. Whenever something touches the golem it takes [roll]2d6[/roll]

GalbyCoinflasher

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