Armor Class
16
(natural armor)
Hit Points
32
(4d10)
Speed
30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Damage Vulnerabilities
Cold
Damage Resistances
Fire, Piercing, Slashing, Ranged Attacks
Damage Immunities
Lightning, Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Traits
Spinning Blades. Whenever the golem takes damage from melee attacks the attacker makes a DC 14 Dex saving throw or take [roll]2d6[/roll] slashing damage on a failure, half that on a success.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two melee attacks.
Blade Swing. Melee Weapon Attack: [roll]1d20+6[/roll] On Hit [roll]4d6+6[/roll] slashing damage
Bonus Actions
Spinning blades. Whenever something touches the golem it takes [roll]2d6[/roll]
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Posted Feb 8, 2025The links for dice rolls appear to be broken.
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Posted Feb 9, 2025Yeah, sorry about that.