You may not become this monster VIA True Polymorph
Multiattack: The Archangel uses one longsword attack and one bow attack.
Celestic Longsword: Melee Weapon Attack: +6 to hit, reach 3 ft., 1 target. Hit 45 (7d8 + 5) Slashing or Piercing Damage.
Celestic Bow: Ranged Weapon Attack: shoot two arrows. +4 to hit, range 50 ft., 1-2 targets. Hit: 51 (6d12) piercing Damage.
Angel Wipe: Ranged Weapon Attack: +5 to hit, range 100ft., 1 target. Hit: 107 (6d12 + 40) force damage. [Reacharge 4-6]
Punch: Melee Weapon Attack: +4 to hit, range 2ft., 1 target. Hit: 13 (2d8) bludgeoning damage.
Kick: Melee Weapon Attack: +3 to hit, range 2ft., 1 target. Hit: 13 (1d20) bludgeoning damage.
Deflection: When the opponent casts an Evocation, Abjuration, or Necromancy spell on you, you may roll a DC14 Wisdom saving throw to deflect it back at them
Eye of Light: (Costs 3 Actions). Make a shimmering light that must charge for 5 seconds. If you are touched within those 5 seconds the spell will be canceled. If you succeed a giant beam of light will come out of your hand and the opponent must make a DC16 Constitution saving throw or take 10d12 damage.
God Thunder: (Costs 5 Actions). Make a blast of light on the opponent. They must make a DC20 dexterity saving throw or DC20 Constitution saving throw to take half damage or dodge. If they fail they will take 15d12 lightning damage.
Escape: Teleport to a familiar location of your choice while in battle.
Description
Archangels will not attack other humans and species unless they attack them or other celestials.
Lair and Lair Actions
Archangels' lairs are secret palaces in the sky. If you find one you will have to go through several rooms filled with Devas and Planatears guarding the archangel. In the throneroom, you will find him sitting on his throne.
Lair Actions:
Room Switch: Costs 1 Action: The Archangel may teleport to any of the 15 rooms in the palace 1st or 2nd floor.
Room Dissaparate: Costs 1 Action: The Archangel will completely destroy a room. When using this it will take 10 seconds to charge up. Then the room will explode and anyone in it will take 10d8 damage.
-
View User Profile
-
Send Message
Posted Feb 4, 2023First angel monster!