Medium Or Small Celestial (Angel), Lawful Good
Armor Class 18 Chainmail
Hit Points 460 (20d20 + 215)
Speed 20 ft., Fly 30 ft.
STR
20 (+5)
DEX
30 (+10)
CON
28 (+9)
INT
22 (+6)
WIS
20 (+5)
CHA
17 (+3)
Saving Throws DEX +19, CON +18, INT +15, WIS +14
Skills History +8
Damage Immunities Thunder
Condition Immunities Blinded, Deafened
Senses Darkvision, Passive Perception 18
Languages Celestial, Primordial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

You may not become this monster VIA True Polymorph

Actions

Multiattack: The Archangel uses one longsword attack and one bow attack.

Celestic Longsword: Melee Weapon Attack: +6 to hit, reach 3 ft., 1 target. Hit 45 (7d8 + 5) Slashing or Piercing Damage.

Celestic Bow: Ranged Weapon Attack: shoot two arrows. +4 to hit, range 50 ft., 1-2 targets. Hit: 51 (6d12) piercing Damage.

Angel Wipe: Ranged Weapon Attack: +5 to hit, range 100ft., 1 target. Hit: 107 (6d12 + 40) force damage. [Reacharge 4-6]

 

Bonus Actions

PunchMelee Weapon Attack: +4 to hit, range 2ft., 1 target. Hit: 13 (2d8) bludgeoning damage.

KickMelee Weapon Attack: +3 to hit, range 2ft., 1 target. Hit: 13 (1d20) bludgeoning damage.

Reactions

Deflection: When the opponent casts an Evocation, Abjuration, or Necromancy spell on you, you may roll a DC14 Wisdom saving throw to deflect it back at them

Legendary Actions

Eye of Light: (Costs 3 Actions). Make a shimmering light that must charge for 5 seconds. If you are touched within those 5 seconds the spell will be canceled. If you succeed a giant beam of light will come out of your hand and the opponent must make a DC16 Constitution saving throw or take 10d12 damage.

God Thunder: (Costs 5 Actions). Make a blast of light on the opponent. They must make a DC20 dexterity saving throw or DC20 Constitution saving throw to take half damage or dodge. If they fail they will take 15d12 lightning damage.

Mythic Actions

Escape: Teleport to a familiar location of your choice while in battle.

Description

Archangels will not attack other humans and species unless they attack them or other celestials.

Lair and Lair Actions

Archangels' lairs are secret palaces in the sky. If you find one you will have to go through several rooms filled with Devas and Planatears guarding the archangel. In the throneroom, you will find him sitting on his throne.

Lair Actions:

 Room Switch: Costs 1 Action: The Archangel may teleport to any of the 15 rooms in the palace 1st or 2nd floor.

Room Dissaparate: Costs 1 Action: The Archangel will completely destroy a room. When using this it will take 10 seconds to charge up. Then the room will explode and anyone in it will take 10d8 damage.

Monster Tags: Angel

Fierna

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