Armor Class
12
Hit Points
14
(2d6)
Speed
30 ft., If movement is made stealthily, movement is doubled
STR
14
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Damage Resistances
Psychic
Senses
Passive Perception 12
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
HUH. being painted purple (sneaky) Orkz have advantage on stealth throws and attacks made with stealth
Orky Regen. when hit by any attack Ork can roll (1d4) to regain some health (can't be used next turn)
Never here. (sneaky) Orkz can hide using a bonus action instead of an action
Actions
Slicey. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) slashing damage.
Haymaker. Melee Weapon Attack: +2 to hit, reach 5 ft one target. Hit:12 (2d4+4) bludgeon damage - if this hits a target the target is knocked prone
Reactions
Opportunity attack
Description
6'0 - hunched over 6'6 standing upright
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Posted Jun 12, 2023Check out my other 40k creations
https://www.dndbeyond.com/monsters/3612646-deffkopta
https://www.dndbeyond.com/monsters/3610926-ork
https://www.dndbeyond.com/monsters/3612508-burna-boy
https://www.dndbeyond.com/monsters/3612617-gorkanaut