Medium Humanoid, Chaotic Evil
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft., If movement is made stealthily, movement is doubled
STR
14 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Damage Resistances Psychic
Senses Passive Perception 12
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

HUH. being painted purple (sneaky) Orkz have advantage on stealth throws and attacks made with stealth

Orky Regen. when hit by any attack Ork can roll (1d4) to regain some health (can't be used next turn)

Never here. (sneaky) Orkz can hide using a bonus action instead of an action

Actions

Slicey. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) slashing damage.

Haymaker. Melee Weapon Attack: +2 to hit, reach 5 ft one target. Hit:12 (2d4+4) bludgeon damage - if this hits a target the target is knocked prone

Reactions

Opportunity attack

 

Description

6'0 - hunched over 6'6 standing upright

Vrtexed

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