Abyssal field. Creatures can't teleport within 30 ft of the rotfiend.
Summon demons (3/day). The rotfiend can summon 3d4 barlgura to a location within 60 ft but has a 45% chance of failing.
Devil’s Sight. Magical darkness doesn’t impede the rotfiend’s darkvision.
Magic Resistance. The rotfiends has advantage on saving throws against spells and other magical effects.
Multi attack. The rotfiend makes two skullsplitter attacks, three skullsplitter against a target with not max hit points.
Skullsplitter. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 17 (3d8 + 5) [psychic] damage.
Description
ABYSSAL ROTFIENDS ARE DEMONS OF DESPAIR and madness, dark souls wrapped in stitched-together demon and devil skins.
Abyssal rotfiends are demonic undead contained by demon and devil flesh. The spirit within a rotfiend is often a demon soul, although it can come from any evil creature. Orcus chains abyssal rotfiends in the halls of Everlost, using them as guardians against intruders that can teleport.
What is the power move of summoning up to 12 barlgura 3 times a day?
Action
Another example of people mixing devils and demons when they shouldn't be.