Large Fiend (Demon, Devil), Chaotic Evil
Armor Class 18 Natural armor
Hit Points 122 (5d10 + 30)
Speed 30 ft., fly 30 ft.
STR
21 (+5)
DEX
20 (+5)
CON
22 (+6)
INT
8 (-1)
WIS
20 (+5)
CHA
24 (+7)
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 100 ft, Passive Perception 15
Languages Abyssal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Abyssal field. Creatures can't teleport within 30 ft of the rotfiend. 

Summon demons (3/day). The rotfiend can summon 3d4 barlgura to a location within 60 ft but has a 45% chance of failing. 

Devil’s Sight. Magical darkness doesn’t impede the rotfiend’s darkvision.

Magic Resistance. The rotfiends has advantage on saving throws against spells and other magical effects.

Actions

Multi attack. The rotfiend makes two skullsplitter attacks, three skullsplitter against a target with not max hit points.  

Skullsplitter. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 17 (3d8 + 5) [psychic] damage. 

Description

ABYSSAL ROTFIENDS ARE DEMONS OF DESPAIR and madness, dark souls wrapped in stitched-together demon and devil skins.

Abyssal rotfiends are demonic undead contained by demon and devil flesh. The spirit within a rotfiend is often a demon soul, although it can come from any evil creature. Orcus chains abyssal rotfiends in the halls of Everlost, using them as guardians against intruders that can teleport.

Monster Tags: DevilDemonconstruct

drdeatheer

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