Armor Class
14
(hide armour)
Hit Points
5
(2d6 - 2)
Speed
30 ft., Burrow 30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
9
(-1)
INT
6
(-2)
WIS
11
(+0)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Tribal tactics. The Goblin can help as a bonus action. If they are helping an ally, the ally must be wielding a pan, dart, or meat skewer as a weapon.
Actions
Pan. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Boblins are primal goblinoids who live in below ground nests. They ride rabbits, and play a ceremonial sport similar to Badminton played on rabbits in an underground round arena.
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Posted Aug 20, 2023cool