Tiny Humanoid (Goblinoid), Chaotic Neutral
Armor Class 14 (hide armour)
Hit Points 5 (2d6 - 2)
Speed 30 ft., Burrow 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
9 (-1)
INT
6 (-2)
WIS
11 (+0)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Tribal tactics. The Goblin can help as a bonus action. If they are helping an ally, the ally must be wielding a pan, dart, or meat skewer as a weapon. 

Actions

Pan. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Boblins are primal goblinoids who live in below ground nests. They ride rabbits, and play a ceremonial sport similar to Badminton played on rabbits in an underground round arena. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHill

TorrinBrighfire

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