Armor Class
14
(hide armor, shield)
Hit Points
22
(4d8 + 4)
Speed
30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Athletics +3, Perception +3, Survival +5
Senses
Passive Perception 13
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Cannibals are primitive tribal humanoids that lurk in untamed lands. Fiercely territorial, they kill all outsiders and consume them shortly after.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/21/2019 5:39:45 PM
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2
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0
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0.1
|
Coming Soon
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6/21/2019 5:41:14 PM
|
8
|
0
|
0.2
|
Coming Soon
|
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Posted Nov 21, 2019cool