Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 14 (hide armor, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Athletics +3, Perception +3, Survival +5
Senses Passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Cannibals are primitive tribal humanoids that lurk in untamed lands. Fiercely territorial, they kill all outsiders and consume them shortly after.

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2019 5:39:45 PM
2
0
0.1
Coming Soon
6/21/2019 5:41:14 PM
8
0
0.2
Coming Soon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

LeRuse

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