Gargantuan Swarm of Gargantuan dragons, Any Chaotic Alignment
Armor Class 100
Hit Points 10000000 (100d20 + 500)
Speed 50000 ft., Walk 300000 ft., Fly 300000 ft., Climb 300000 ft., Swim 300000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Acrobatics +550000, Arcana +100499999, Athletics +100499999, Deception +100499999, Intimidation +1009999998, Persuasion +109999998, Stealth +550000
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Slashing, Thunder
Senses Blindsight 300000000000, Tremorsense can detect evrething for 100 miles, Passive Perception 1
Languages All all
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Innate Spellcasting. Cheetah tube´s spellcasting ability is Charisma wisdom dexterity (spell save DC #). He can innately cast the following spells, requiring no material components:

At will: Power Word: Kill, Wish, Meteor Swarm, Dimension Door

Actions

T-Pose of Infinite Cosmic Power. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Legendary Actions. Cheetah Tube can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cheetah tube regains spent legendary actions at the start of its turn.

Black Hole. Cheetah Tube summons a Black hole. Everyone dies. in a hundred foot radius it grows by 50 feet each turn

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

dumbassorc

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