Medium Humanoid, Lawful Neutral
Armor Class 13 Leather Armour
Hit Points 20 (1d10 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Dagger. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., 1 target. Hit: 5 (1d4 + 2) piercing damage. 

Shortsword. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 6 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 6 (1d6 + 2) piercing damage.

Bonus Actions

Second Wind. Use a bonus action to regain hit points equal to 1d10 + 2. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bran is a human fighter. He looks like a plain farmer. He has brown skin with dark hair and brown eyes. He's great with animals. 

Inventory: 4 daggers, 20 arrows, bed roll, 4 days rations, leather armour, 27 gp, 30 sp, and 28 cp.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Happy593

Comments

Posts Quoted:
Reply
Clear All Quotes