Dagger. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., 1 target. Hit: 5 (1d4 + 2) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 6 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 6 (1d6 + 2) piercing damage.
Second Wind. Use a bonus action to regain hit points equal to 1d10 + 2. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bran is a human fighter. He looks like a plain farmer. He has brown skin with dark hair and brown eyes. He's great with animals.
Inventory: 4 daggers, 20 arrows, bed roll, 4 days rations, leather armour, 27 gp, 30 sp, and 28 cp.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jan 22, 2025I like cheese