Spellcasting. The priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The priest has the following spells prepared:
Cantrips (at will): blade ward, chill touch, poison spray, thaumaturgy
1st level (4 slots): bane, inflict wounds, ray of sickness
2nd level (3 slots): ray of enfeeblement, misty step, spider climb
3rd level (3 slots): stinking cloud, vampiric touch
4th level (3 slots): blight, confusion
5th level (2 slot): contagion, insect plague
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 17 (5d6) necrotic damage.
Summon Demon (1/Day). The priest attempts to magically summon a Herald of Rot with a 40 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Description
Hideous and scarred, a priest of blight's skin reflects the twisted and diseased mind underneath. Bulbous pustules rise out of these priests, occasionally bursting and refilling as they walk. Their appearance rarely merits sympathy as a priest of blight brings the horrible aliments upon themselves.
Servants of Decay. Working their master's will, priests of blight attempt to bring decay and ruin upon the world. These priests work in the shadows, spreading their magic and concocted diseases through unknowing victims. They focus on destroying organizations at their core, targeting important figures or their servants, to give them the maximum amount of hosts for their infectious viruses.
Particularly bold priests of blight will masquerade as healers, heavily clad in robes to hide their own scars. These priests enter towns and villages, leaving them volatile masses of disease once their work is done.
Organization. Cults of Blight are centered in the trickery and evil domains. Their primary goal is to spread lies, disease and mayhem throughout the world. These cults are most often found in the dark corners of cities, nearby ruins or disguised as healers in hospitals. If discovered, priests of blight hide their secrets knowing that if they are destroyed many more will continue their diseases.
Priesthoods are made up of small cells of cultists who seek to infiltrate and defile systems around them. At the center of these priesthoods are Heralds of Rot, who act as reminders of a greater lord. Temples of these priests are often located in vile environments, open to any who unsuspectingly wander into them. Filled with traps and monsters that spread illness, cults watch gleefully as their victims decay away in their buildings.
Cult Rites. Priests of blight target any who have been rejected by society, inflicted by terrible illness or who have lost any semblance of any orderly world to join their organization. Abducting these individuals, priests of blight wrack a horrific transformation upon their initiates.
Subjugated to the will of previous priests of blight, initiates are forced to ingest a concoction of their masters, which holds the seeds of disease and rot. Through this process, diseases devour the initiate's body, permanently altering their physical and arcanic state. Heavily scarred and in constant torment, a priest of blight sees the world as a place to defile until it too shares the priest's pain. Mortal foes of priests of blight are paladins and good clerics. Often, priests of blight will take risks to ruin any plans that these two factions may have set in motion.
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