Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 11 (leather armor)
Hit Points 12 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Duel  Wielding Axes.Melee Weapon Attack:+3 to hit,range 5ft.one target.Hit:(1d6+1)slashing dmg.On the swing with the second axe has disadvantage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Previous Versions

Name Date Modified Views Adds Version Actions
1/14/2024 5:19:29 PM
1
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

DeyanSt_

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