Siege Beast. Double Damage to buildings and vehicles.
Legendary Resistance. If it fails a saving throw it can choose to succeed instead (3/day).
Induce Fear. Player must make a DC 15 Wisdom upon seeing a Bull Rancor. If failed the player will be Frightened. If passed immune for 24 hours.
Multiattack. The Rancor can use it's Horned Rush and either two claw attacks or it's bite or swallows.
Horned Rush. Melee Weapon Attack: +7 to hit, reach 60 ft., multi (if grouped up together) target. Hit: 20 (4d8 + 5) Piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 20 (3d8 + 7) Slashing damage.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 27 (3d12 + 7) Piercing damage. If the target is a creature, It is restrained(escape DC 17), And the rancor can make another bite.
Throw Boulder. RangedWeapon Attack: +13 to hit, range 60/240 ft. 1 target. Hit: 33 (4d12 + 7) Kinetic damage.
Swallow. The Rancor against a medium or smaller creature it is grappled . If The target is take the bite damage and it is swallowed. While swallowed the target is restrained and blinded and it is completely protected against attacks and effects outside of the rancor. While inside the rancor you take 35 (10d6) acid damage at the start of each of the Rancor Turns.
If the rancor take 35 damage or more on a single turn for the creature inside of the rancor, The rancor must make a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone 10 ft away from the rancor. If the rancor dies the swallowed creatures is now longer restrained and can crawl 10ft proned out of the rancor.
Rage. Upon taking damage it can make a counter attack once per round.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Posted Jun 3, 2020hjyhuih
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Posted Jul 5, 2021Love it! Been looking for a good Rancor to add to my game