Keen Hearing and Smell. The fox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The fox has advantage on an attack roll against a creature if at least one of the foxes allies is within 5 feet of the creature and the ally isn't incapacitated.
Eternal Soul. Should the fox die and it has a bond, it will soul bind to its companion. After 48 hours, the foxes soul will separate from its companion and its body will reform over 24 hours, being exposed to its corresponding element halves the time needed.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
Photokinesis. As a bonus action, the fox can wrap light around its body to turn itself invisible. Its invisibility ends if the fox gets hit, attacks, gets incapacitated, or dies.
Description
Draconic Foxes come in the same variety of colors as Dragonborn, the only difference is that there is one extra color called prism. Each Draconic Fox is capable of manipulating the element corresponding to its color with Prism Draconic Foxes being capable of manipulating light. Forging a Bond with a Draconic Fox grants a player access to the Soul Bind Feat. When soul bind is activated the Draconic Fox merges with the user, causing the user to grow the ears and tail of a fox, gain the keen hearing and smell trait (if you don't already have it), gain the ability to manipulate the element the draconic fox could, and grow a pair of wings.
Elemental Atttunment
- Black: Acid
- Blue: Lightning
- Brass: Fire
- Bronze: Lightning
- Copper: Acid
- Gold: Fire
- Green: Poison
- Red: Fire
- Silver: Cold
- White: Cold
- Prism: Light
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Posted Nov 10, 2019I will be adding the other colors of this monster over time. And here is the feat that goes with the monster. https://www.dndbeyond.com/feats/143057-soul-bind