Special Trait Name. Enter the description for your special trait.
Spellcasting. The abydaff is a 1-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 18).
name calling. the enemy get disadvantage for there next turn.
tail strike. Melee Attack: +4 to hit, reach 3 ft., 1 target. Hit: (5d4 + 2)
water blast. Ranged Weapon Attack: +5 to hit, range 40 ft., 3 target. Hit: (3d6 - 1) .
gag gags up fish and other river animal +8 to hit and 2d5 for damage
the kick stuns one purson for 1 round if they fail the 17 dex saving through
the kick (Costs 3 Actions). you lose one damage if you fail the saving trough
the beast sets alight with a blue flame
getting lit (costs 1 Actions). becomes a blaze and if you touch it you take 5d6 fire damage
Description
orange slimy skin and lives under brides and has the feet from a Tortice but has the mouth of a shark
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Very unprofessional. In the future, make sure to delete sample text and include proper capitalization, punctuation, etc.