Medium Or Small Beast, Neutral Evil
Armor Class 18 clams
Hit Points 55 (5d20)
Speed
STR
6 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
17 (+3)
WIS
13 (+1)
CHA
7 (-2)
Senses Passive Perception 15
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The abydaff is a 1-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 18).

Actions

name calling. the enemy get disadvantage for there next turn.

tail strike. Melee Attack: +4 to hit, reach 3 ft., 1 target. Hit: (5d4 + 2) 

water blast. Ranged Weapon Attack: +5 to hit, range 40 ft., 3 target. Hit: (3d6 - 1) .

Reactions

gag  gags up fish and other river animal +8 to hit and 2d5 for damage

Legendary Actions

the kick stuns one purson for 1 round if they fail the 17 dex saving through

the kick (Costs 3 Actions). you lose one damage if you fail the saving trough 

Mythic Actions

the beast sets alight with a blue flame

getting lit (costs 1 Actions). becomes a blaze and if you touch it you take 5d6 fire damage

Description

orange slimy skin and lives under brides and has the feet from a Tortice but has the mouth of a shark 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

kodstar999

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