Small Beast (Cursed), Typically Chaotic Evil
Armor Class 12 Natural armor
Hit Points 12 (2d6 + 2)
Speed 35 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
11 (+0)
Senses Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bloody return. when the blood tingle porcupine is hit by a melee attack the creature that made that attack gain 1 failed death save, this death save stays failed till the creature ever casts remove curse on themselves or till they have completed a short or long rest.

Quick reflex. The blood tingle porcupine can take 2 reactions per round instead of 1.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (3d4 + 2) slashing damage. 

Back spikes. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage, and the target has their movement reduced by 10 ft and for every 5 ft of movement they take they take 1d6 slashing damage till the start of the blood tingle porcupine’s turn.

 

Reactions

Bounce around. When a range attack hits the blood tingle porcupine they may use there reaction to grant resistance to that instance of damage, they may also move 5ft in any direction.

Description

A Small creature born from a madness that altered a half-ling or gnome making painful spikes grow under the skin a burst out in a bath of blood, Sharp claws form and cuts at their own flesh, and they gain a hinder for blood, so strong that they can do nothing but hunt, as they live in groups of up to 50, eating all things they can get, and each other.

 

Tileox

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