Bloody return. when the blood tingle porcupine is hit by a melee attack the creature that made that attack gain 1 failed death save, this death save stays failed till the creature ever casts remove curse on themselves or till they have completed a short or long rest.
Quick reflex. The blood tingle porcupine can take 2 reactions per round instead of 1.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (3d4 + 2) slashing damage.
Back spikes. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage, and the target has their movement reduced by 10 ft and for every 5 ft of movement they take they take 1d6 slashing damage till the start of the blood tingle porcupine’s turn.
Bounce around. When a range attack hits the blood tingle porcupine they may use there reaction to grant resistance to that instance of damage, they may also move 5ft in any direction.
Description
A Small creature born from a madness that altered a half-ling or gnome making painful spikes grow under the skin a burst out in a bath of blood, Sharp claws form and cuts at their own flesh, and they gain a hinder for blood, so strong that they can do nothing but hunt, as they live in groups of up to 50, eating all things they can get, and each other.
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Posted Apr 15, 2024Make the bloody return a dex save instead of no way to stop it, as it is just anoying for players that only have meele, they can only attack twice, then cant do anything more