Large Monstrosity, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 52 (8d12 + 3)
Speed 30 ft., Climb 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +6, CON +5
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 30 ft., Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Regeneration. The Axeloid can regenerate its health by 10hp every around. Unless hit by fire damage. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Target also takes 2d6 Acid Damage from bite attack. 

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:11 (2d10 + 2) piercing damage. 

Description

A Axeloid can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean Axeloids are used as mounts and pack animals by drow, duergar, and others.

Monster Tags: Misc Creature

Habitat: CoastalDesertForestSwampUnderdark

Venen14

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