Armor Class
17
(natural armor)
Hit Points
52
(8d12 + 3)
Speed
30 ft., Climb 30 ft.
STR
17
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
3
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +6, CON +5
Damage Vulnerabilities
Lightning
Damage Resistances
Bludgeoning and Piercing from nonmagical attacks
Condition Immunities
Charmed, Frightened
Senses
Darkvision 30 ft., Passive Perception 14
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Regeneration. The Axeloid can regenerate its health by 10hp every around. Unless hit by fire damage.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Target also takes 2d6 Acid Damage from bite attack.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:11 (2d10 + 2) piercing damage.
Description
A Axeloid can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean Axeloids are used as mounts and pack animals by drow, duergar, and others.
-
View User Profile
-
Send Message
Posted May 11, 2024Omg so cool I love this and good art
-
View User Profile
-
Send Message
Posted May 11, 2024Thank you, it’s not my art, but thank you.