AC
12
Initiative
+0 (10)
HP
13
(2d10 + 2)
Speed
20 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
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Posted Sep 3, 2024Changes from 2014 to 2024 Crocodile.
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Posted Sep 24, 2024Tech Issue Report:
The new stat blocks have got a new "saving throw" section next to the modifier. The Crocodile (and others) have a save that is different from the ability modifier, this is clearly shown on the page that includes all the new stat blocks. However, once clicked on, the "old" stat block is displayed without the unique saving throw listed.
I suppose its an issue with having the old and new stat blocks "supported" at the same time...
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Posted Jan 24, 2025I know in the grand scheme of things this nerf is in consequential past like level 4 but also... why? Crocodiles are *supposed* to be scary and powerful. It hurts Druids the most if anything.
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Posted May 9, 2025"New" art is actually Thousand Teeth's art from Ghosts of Saltmarsh.
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Posted Oct 10, 2025Yup Croc is definitely underpowered. I mean the ape stat block has higher Str and Con then the Croc. If this was an alligator then it be fine but this is a croc an 18ft bullet resistant, strongest bite force predator but the ape has higher stats?! Make it make sense.
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Posted Oct 10, 2026yes bro
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Posted Oct 27, 2026Crocodiles in real life are huge, growing up to 20 feet long and they also are very dangerous. They sometimes eat lions that come to the surface of the water. To make it more realistic, give it 18 or 20 strength, 16 con, AC 15 or 16 (they have protective scales called osteoderms or something), its bite attack should be much stronger, maybe 17 (2d12 + 4) damage and +6 to hit. Give it 51 (6d10 + 18) hp and you're ready to go with your CR 2 crocodile. I don't know how you'd add its death roll in D&D, but this should work for now