AC
10
Initiative
+0 (10)
HP
2
(1d4)
Speed
20 ft., climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 2 | -4 | -4 |
| DEX | 11 | +0 | +0 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 8 | -1 | -1 |
| CHA | 3 | -4 | -4 |
Traits
Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.







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Posted Jan 15, 2025Sad that the only benefit to using this as a familiar over a spider is 1 more hp. Worse in every other aspect.
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Posted Feb 2, 2025I should have checked the comments before I used it then.
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Posted Feb 4, 2025I live in Florida, you know how hard it is to catch one of these things? AC should be WAY higher than 10.
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Posted May 9, 2025That's a gecko, not a lizard. Also, the lizard does have one thing the spider doesn't; it can help you save fifteen percent or more on car insurance.
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Posted Sep 19, 2025I remember one time I caught an anole and it bit me until I let go of it