AC
10
Initiative
+0 (10)
HP
2
(1d4)
Speed
20 ft., climb 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 2 | -4 | -4 |
DEX | 11 | +0 | +0 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 8 | -1 | -1 |
CHA | 3 | -4 | -4 |
Traits
Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Sad that the only benefit to using this as a familiar over a spider is 1 more hp. Worse in every other aspect.
I should have checked the comments before I used it then.
I live in Florida, you know how hard it is to catch one of these things? AC should be WAY higher than 10.
That's a gecko, not a lizard. Also, the lizard does have one thing the spider doesn't; it can help you save fifteen percent or more on car insurance.
You're completely right, they should have at least a DEX score of 18(+4) and add his PB