AC
15
Initiative
+4 (14)
HP
10
(4d4)
Speed
10 ft., fly 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 3 | -4 | -4 |
| DEX | 18 | +4 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Skills
Perception +3, Stealth +8
Senses
Passive Perception 13
Languages
Common, Elvish, Sylvan
CR
1/4 (XP 50; PB +2)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.







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Posted Sep 5, 2024I LOVE the art on this one!
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Posted Sep 6, 2024"Call me adorable one more time and swear..."
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Posted Sep 8, 2024I like the new stats and the art.
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Posted Sep 8, 2024Flight and range. This creature is strong for CR 1/4
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Posted Sep 15, 2024It’s giving Holly Short
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Posted Sep 17, 2024I miss the sleeping arrows.
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Posted Sep 27, 2024This thing will kill you slowly, and you will ENJOY it.
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Posted Sep 30, 2024I miss pixies
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Posted Oct 4, 2024I also miss the sleeping arrows.
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Posted Oct 24, 2024I love the art, and the archfey warlock theme, but is it really worth using two eldritch evocations on? Stats seem really lackluster.
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Posted Nov 11, 2024It does right
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Posted Nov 11, 2024It does, right?
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Posted Nov 12, 2024so true
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Posted Feb 21, 2025I don't feel like Investment of the Chain is worth it most of the time anyway. You get that invocation at 5th level, and at that point I'd rather be using my bonus action for something else. You're at the point where all of the familiar options are liable to be one shot or killed in a single turn even with resistance, and using your spell save is only useful in niche situations. At higher levels than 5, all of the familiars die so easily and do so little damage, it's definitely not worth using a second invocation, and you DEFINITELY have better things to be doing with your bonus action and reaction than dealing 13 damage. You get most of the utility out of Pact of the Chain, so you really don't need to use two invocation. If you could get Investment at lv 2 it would be a lot more useful, then you could just swap it out at 5 or 7.
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Posted May 1, 2025I liked when they had really low hp... Just like for the pixie, them having so much HP just make them hella strong, and dont make any sense to my eyes. An other statblock where i will instead stick with 2014 version.
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Posted May 2, 2025How can a needle do as much as a dagger? I liked before how it was just 1 damage. These aren't supposed to be a threat individually.
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Posted May 4, 2025If only it had the old bow affect. It's still powerful for normal familiar things tho having good stealth, being able to be invisible and high fly speed is good for help.
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Posted Jul 6, 2025Cool brah 14
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Posted Aug 9, 2025The link to the invisibility spell goes to 2014 legacy version.
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Posted Aug 21, 2025They removed the Sleeping arrows!