| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 20 | +5 | +5 |
Spellcasting. Bastion is a level 20 oathbreaker paladin. Its spellcasting ability is CHA (spell save DC 19, +8 to hit with spell attacks). Bastion has all Oathbreaker skills and spells, plus TCoE spells.
Action Name. Blood Smite.
Action Melee Attack. Melee Weapon Attack: + 9 to hit, reach 10 ft., 1 target.
Damage. On hit, 2d8 flame damage, 2d8 necrotic
Bastion will use this in-lieu of divine smite. can be upcasted. 1d8 fire is added per level passed 1
Action Name. Bleed.
Damage. On critical hit (17/20) the target takes 4d4 necrotic, and must succeed a wisdom/medicine check (DC14) on fail take 2d4 necrotic from blood loss. character is in pain as well and has its movement halved for 1d4 turns.
Bonus Action. Open wings, causing fear in those creatures, does not ignore resistance
Free Bonus Action. BLOODLUST at the start of combat Bastion will point at the highest health Party member and shout their name aloud as well as "THIS BLADE WILL DRINK YOUR BLOOD" the sword ignites this horrific shade of red. Bastion will have advantage on the initial attack and if this creature is not immune to fear it becomes frighted.
Reaction Name. Enter the description for your action.
Legendary Action Name (Costs 1 Bonus Action). Action Surge: you can use it twice, but only once on the same turn.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A horrific 11 foot Aasimar, with rotting elk horns seemingly growing from corruption, covered in blood, wielding a sword that to some sounds as if it is screaming. No one has made it through this fight to tell his tale. Bastion's sword is no ordinary sword, it was forged by a dwarven smith, against his better judgement from barrels of blood that Bastion bestowed upon him. This sword is not a normal sword, and is permanently burning with some kind of white and blood red flame.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jun 21, 2025This Boss will drop the weapon BloodFlame (https://www.dndbeyond.com/magic-items/9046992-bloodflame)