Large Humanoid, Typically Neutral Evil
AC 21 plate    Initiative +5 (15)
HP 244 (19d10 + 130)
Speed 60 ft.
Mod Save
STR 20 +5 +5
DEX 13 +1 +1
CON 16 +3 +3
Mod Save
INT 12 +1 +1
WIS 16 +3 +3
CHA 20 +5 +5
Skills Acrobatics +11
Resistances Fire
Immunities Frightened
Gear 6 bottles of supreme healing. 12 javelins. +3 Shield, Greatsword +3 (blade does 3d6 additonal fire damage on every hit)[is weilded 1 handed but retains 2d6]
Senses Darkvision, Truesight; Passive Perception 13
Languages Celestial, Common, Giant
CR 18 (XP 20,000; PB +6)
Traits

Spellcasting. Bastion is a level 20 oathbreaker paladin. Its spellcasting ability is CHA (spell save DC 19, +8 to hit with spell attacks). Bastion has all Oathbreaker skills and spells, plus TCoE spells.

Actions

Action Name. Blood Smite.

Action Melee Attack. Melee Weapon Attack: + 9 to hit, reach 10 ft., 1 target.

Damage. On hit, 2d8 flame damage, 2d8 necrotic

Bastion will use this in-lieu of divine smite. can be upcasted. 1d8 fire is added per level passed 1

Action Name. Bleed.

Damage. On critical hit (17/20) the target takes 4d4 necrotic, and must succeed a wisdom/medicine check (DC14) on fail take 2d4 necrotic from blood loss. character is in pain as well and has its movement halved for 1d4 turns.

Bonus Actions

Bonus Action. Open wings, causing fear in those creatures, does not ignore resistance

Free Bonus Action. BLOODLUST at the start of combat Bastion will point at the highest health Party member and shout their name aloud as well as "THIS BLADE WILL DRINK YOUR BLOOD" the sword ignites this horrific shade of red. Bastion will have advantage on the initial attack and if this creature is not immune to fear it becomes frighted.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Legendary Action Name (Costs 1 Bonus Action). Action Surge: you can use it twice, but only once on the same turn.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A horrific 11 foot Aasimar, with rotting elk horns seemingly growing from corruption, covered in blood, wielding a sword that to some sounds as if it is screaming. No one has made it through this fight to tell his tale. Bastion's sword is no ordinary sword, it was forged by a dwarven smith, against his better judgement from barrels of blood that Bastion bestowed upon him. This sword is not a normal sword, and is permanently burning with some kind of white and blood red flame. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

OrtixWIggleriver

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