Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Burning Radiance. Creatures must succeed at a DC 12 Constitution saving throw upon entering melee range or take (1d6+2) fire damage. For every turn that creature spends in melee range of the Infernal Wolf increase DC +2.
Fire Fang. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or take (1d4+1) fire damage over their next two turns.
Flame Breath. Ranged Attack: +6 to hit, reach 15 ft. cone, multi-target. Hit: (1d12+4) fire damage and catch fire. If the creatures succeed at a DC 15 Dexterity saving throw, they take half damage and do not ignite. If the target ignites they must take an action to extinguish the fire or take (1d6+2) fire damage per turn.
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Posted Sep 26, 2019I guess I shoulda gotten rid of his stealth bonus