Large Beast, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 100 (10d12 + 35)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Resistances Cold, Poison
Damage Immunities Fire
Senses Passive Perception 13
Languages Telepathy --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Burning Radiance. Creatures must succeed at a DC 12 Constitution saving throw upon entering melee range or take (1d6+2) fire damage. For every turn that creature spends in melee range of the Infernal Wolf increase DC +2.

Actions

Fire Fang. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or take (1d4+1) fire damage over their next two turns.

Flame Breath. Ranged Attack: +6 to hit, reach 15 ft. cone, multi-target. Hit: (1d12+4) fire damage and catch fire. If the creatures succeed at a DC 15 Dexterity saving throw, they take half damage and do not ignite. If the target ignites they must take an action to extinguish the fire or take (1d6+2) fire damage per turn.

Monster Tags: Misc Creature

Habitat: ForestHill

Burreich

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