Charge. If the bullenwidder moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage . If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Multiattack. The bullenwidder makes two fist attacks, two gore attacks, or one of each.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Description
Bullenwidders can serve as cattle for giants and other huge creatures similar to them. They can also serve as mounts for 1-2 large creatures (simultaneously), or for 1-6 Medium or Small creatures (also simultaneously). Riding a bullenwidder requires an exotic saddle.
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Posted Oct 5, 2019first
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Posted Oct 5, 2019very impressive & second