Large Elemental, Neutral Evil
AC 15    Initiative +2 (12)
HP 90 (12d10 + 24)
Speed 30 ft., climb 30 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 11 +0 +0
WIS 10 +0 +0
CHA 12 +1 +1
Vulnerabilities Cold
Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits

Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Habitat: Planar (Elemental Plane of Fire)Underdark

Treasure:  Armaments

Monster Manual, pg. 267

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