Detect Intelligence. Blork is magically aware of any creature within 300 feet of him that has an intelligence score of 3 or higher, regardless of barriers.
Blork Blast. Intelligence Saving Throw: DC 12, one creature Blork can see within 10 feet. Failure: 11 (2d10) psychic damage, and the target has the Stunned condition.
Unarmed Strike. Melee Unarmed Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage.
Throw Stone. Ranged Weapon Attack: +4 to hit, range 10/20 ft., 1 target. Hit: 3 (1d4+1) bludgeoning damage.
Nimble Escape. Blork takes the Disengage or Hide action.
Description
Blork is an imprisoned Goblin within the sewer prison. Secretly, Blork is a fallen Goblin Minion whose brain has been replaced by an Intellect Devourer, who is piloting Blork's body. Blork has the brawn and knowledge of a goblin, but none of the characteristics or mannerisms down. As such, Blork acts like a vague imitation of a goblin, and wishes to bring the city under the control of his Elder Brain.
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Posted Mar 10, 2025Peak