Small Fey (Goblinoid), Chaotic Neutral
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws INT +4
Skills Perception +2, Stealth +6
Senses Blindsight 30ft, Darkvision 60ft, Passive Perception 12
Languages Common, Deep Speech (Understands, but cannot speak), Goblin, Telepathy 60 ft
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Detect Intelligence. Blork is magically aware of any creature within 300 feet of him that has an intelligence score of 3 or higher, regardless of barriers. 

Actions

Blork Blast. Intelligence Saving Throw: DC 12, one creature Blork can see within 10 feet. Failure: 11 (2d10) psychic damage, and the target has the Stunned condition. 

Unarmed Strike. Melee Unarmed Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage.

Throw Stone. Ranged Weapon Attack: +4 to hit, range 10/20 ft., 1 target. Hit: 3 (1d4+1) bludgeoning damage.

Bonus Actions

Nimble Escape. Blork takes the Disengage or Hide action.

Description

Blork is an imprisoned Goblin within the sewer prison. Secretly, Blork is a fallen Goblin Minion whose brain has been replaced by an Intellect Devourer, who is piloting Blork's body. Blork has the brawn and knowledge of a goblin, but none of the characteristics or mannerisms down. As such, Blork acts like a vague imitation of a goblin, and wishes to bring the city under the control of his Elder Brain. 

Monster Tags: Goblinoidaberration

staydetermined5

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