Gargantuan Monstrosity (Demon, Devil, Shapechanger), Chaotic Evil
Armor Class 14 Phantom
Hit Points 7089 (6d20 + 6969)
Speed 420 ft., Extremely fast, but it slows down 50% x (number of things grappled).
STR
30 (+10)
DEX
15 (+2)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
10 (+0)
Saving Throws STR +19, CON +19, INT +19, WIS +19
Skills Perception +40
Damage Vulnerabilities Thunder
Damage Resistances Fire
Damage Immunities Acid, Bludgeoning, Cold, Slashing; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Darkvision 420 ft., Passive Perception 30
Languages Abyssal, Celestial, Common, Draconic, Infernal, Undercommon Celestial, Undercommon, Common
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Summon. When the Azathoth senses a group of people, it summons a 5 Chuuls to protect the area.

Spellcasting. The Azathoth is a 9-level spellcaster. Its spellcasting ability is 100. The Azathoth has following spells prepared:
Cantrips (at will): Mage Hand, Minor Illusion, & Mending
9th level (3 slots): Meteor Swarm, Time Stop, & Invisibility

Actions

Summon. When the Azathoth senses a group of people, it summons a 5 Chuuls to protect the area.

Melee Attack. Punch: +10 to hit, reach 80 ft., 1 target. Hit: 1 (1d20 + 8)  damage. 

Reactions

Grapple. Azathoth grabs the attacking person (See Condition). Can only be used once per round and can only have 2 people grappled.

Legendary Actions

Azathoth can only use 1 Legendary Action per (1d4)d6 round(s).

Legendary Action Name (Costs 1 Actions).

Summon. When the Azathoth senses a group of people, it summons a 20 Chuuls to protect the area.

 

Description

Azathoth is the Greatest God, who rules all infinity from his throne at the center of chaos. His body is composed of all the bright stars of the visible universe, but his face is veiled in darkness.

Lair and Lair Actions

Azathoth's Lair is a large abandoned port city swarming with Spectators and legendary creatures protecting Azathoth.

Lair Actions

On initiative count 15, the Azathoth takes a lair action to cause one of the following effects; the Azathoth can’t use the same effect two rounds in a row:

  • Magic users within 1 kilometer from Azathoth, the magic users are petrified for one turn during encounter.
  • The closest person to Azathoth on his encounter is grappled for 1 round and takes 1 damage per turn in the round. Their turn is skipped.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • The area 5 kilometers away from the lair are completely dark.
  • Within 5 kilometers people feel like they are being watched, as if in a Beholder lair.

If the Azathoth dies, these effects fade over the course of 69 days.

Monster Tags: DemonTitanDemon Lordabberationmonstrosity

Habitat: CoastalHillUrban

MikeHawk69420

Comments

Posts Quoted:
Reply
Clear All Quotes