Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): light, mage hand, shocking grasp
1st Level (4 slots): charm person, magic missile
2nd Level (3 slots): hold person, misty step
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.
Description
Corrupted mages hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.
This mage in particular has devoted his power to evil and is attempting to siphon the power of The Goddess. To do this he is creating a bridge to the Celetial Plane with an innocent soul. In his need to complete this twisted ritual, he employs a spell which thrusts a large amount of monsters and nature creatures under his spell. The lives of the creatures under his control are no longer important to him and he has ceased to see them all as any other than extra fuel to use for his dark magic. If he suceeds these creatures, good and evil, will fall into Death's hands with no autonomy of their own, and The Goddess will be no more.
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Posted Jul 3, 2025My take on Evil Mage, a bit more beef. Don't mind the description.