Medium Humanoid, Lawful Evil
Armor Class 15
Hit Points 30 (7d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:

Cantrips (at will): light, mage hand, shocking grasp

1st Level (4 slots): charm person, magic missile

2nd Level (3 slots): hold person, misty step

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.

Description

Corrupted mages hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference. 

This mage in particular has devoted his power to evil and is attempting to siphon the power of The Goddess. To do this he is creating a bridge to the Celetial Plane with an innocent soul. In his need to complete this twisted ritual, he employs a spell which thrusts a large amount of monsters and nature creatures under his spell. The lives of the creatures under his control are no longer important to him and he has ceased to see them all as any other than extra fuel to use for his dark magic. If he suceeds these creatures, good and evil, will fall into Death's hands with no autonomy of their own, and The Goddess will be no more.

Monster Tags: NPC

Andy1512

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